Java Programming
Java Programming, Fifth Edition provides the beginning programmer with a guide to developing applications using the Java programming language. Java is popular among professional programmers because it can be used to build visually interesting GUI and Web-based applications. Java also provides an excellent environment for the beginning programmer - a student quickly can build useful programs while learning the basics of structured and object-oriented programming techniques.
Joyce Farrell
Joyce Farrell is the author of a wide variety of programming textbooks published by Course Technology including Programming Logic and Design Introductory and Comprehensive, Java Programming, Microsoft Visual C#, Object-Oriented Programming Using C++, Just Enough Programming Logic and Design, Just Enough Java, and An Object-Oriented Approach to Programming Logic and Design. Joyce has taught programming and design at schools throughout northern Illinois and central Wisconsin
1. Creating Your First Java Classes.
2. Using Data Within a Program.
3. Using Methods, Classes and Objects.
4. More Object Concepts.
5. Making Decisions.
6. Looping.
7. Characters, Strings and the StringBuilder.
8. Arrays.
9. Introduction to Inheritance.
10. Advanced Inheritance Concepts.
11. Exception Handling.
12. File Input and Output.
13. Introduction to Swing Components.
14. Advanced GUI Topics.
15. Graphics.
16. Applets, Images, and Sound.
Appendix A - Working with the Java Platform 6.0.
Appendix B - Learning about ASCII and Unicode.
Appendix C - Formatting Output.
Appendix D - Generating Random Numbers.
Appendix E - Javadoc.
Joyce Farrell
Joyce Farrell is the author of a wide variety of programming textbooks published by Course Technology including Programming Logic and Design Introductory and Comprehensive, Java Programming, Microsoft Visual C#, Object-Oriented Programming Using C++, Just Enough Programming Logic and Design, Just Enough Java, and An Object-Oriented Approach to Programming Logic and Design. Joyce has taught programming and design at schools throughout northern Illinois and central Wisconsin
1. Creating Your First Java Classes.
2. Using Data Within a Program.
3. Using Methods, Classes and Objects.
4. More Object Concepts.
5. Making Decisions.
6. Looping.
7. Characters, Strings and the StringBuilder.
8. Arrays.
9. Introduction to Inheritance.
10. Advanced Inheritance Concepts.
11. Exception Handling.
12. File Input and Output.
13. Introduction to Swing Components.
14. Advanced GUI Topics.
15. Graphics.
16. Applets, Images, and Sound.
Appendix A - Working with the Java Platform 6.0.
Appendix B - Learning about ASCII and Unicode.
Appendix C - Formatting Output.
Appendix D - Generating Random Numbers.
Appendix E - Javadoc.
Farrell, Joyce - Personal Name
5th Edition, International Student Edition
005.133 FAR j
978-7-4390-4021-8
005.133
Printed Book
Inggris
Course Technology
2010
Indonesia
xxv + 881 hlm
Java SE Development KIt 6, Java Runtime Environment 6, jGRASP Version 1.8.6_11, code files for java programs, debugging exersises, in CD BOOK
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